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Meta Tag Updates!

I've finally updated the meta tags for my website. Now when you share a link, it will look much better on socials

- Raul G.
2021-05-07

Finally, I got around to upgrading the SEO of my website. Read the blog where I discuss the problem by clicking here.

Unfortunately, Disqus is still showing the old SEO images. I don't know how long it'll take for the page cache to clear, but I hope it's soon. I put a lot of effort into each blog post and thumbnail as a one-man show, haha.

Next Steps


Now that sharing links to my blog provides a richer link, I want to include more reasons for people to share my blog posts. Let me know if you have any ideas for engaging the comments and sharability of my posts. At the moment, I've been treating my blog as a public diary and a potentially helpful source of knowledge for random googlers. If there are any particular topics you'd like to read about, please leave a comment :)

Lately, I've been developing a prototype for a game concept I've wanted to bring to life for a couple of years now. Unfortunately, I have not developed any art assets so all I have are a bunch of capsule objects in Unity3D with some custom C# scripts. I'm going to continue working on my game prototype until I believe the game is worth pursuing. I will definitely post what I have here when I arrive to that point.

I figure that I may want to write more tutorial-centric articles if I want people to share my posts. Again, let me know if there is a specific topic you'd be interested in.

Life Update


I was working with Brandon on Potato Potato (card game) for a majority of 2020 and the first half of 2021. Brandon is going to continue to work on the card game without my assistance, but I am confident that he will be able to develop the game using what we were able to generate for testing purposes. Keep an eye out for "Potato the card game", coming soon™... haha. 

The reason I stopped working on Potato Potato is that I've decided to pursue my own game project. I recently worked on a small project that inspired me. The project itself was not inspiring, but rather the fact that I was able to make a fun, multi-player project within a weekend was. It showed me how far I've come as a developer and what I am truly capable of on my own, even with limited resources.

As much as I was enjoying working on the card game, I just know that I would much rather develop a videogame. Who knows, maybe I'll help Brandon migrate Potato Potato to mobile & steam ;)

 

Thanks for reading,

Write to you soon :)

  • Raul

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