Recently picked up Godot and I'm loving it! Total freedom to create whatever I need!
I've been busy for a while now, but I'm back again and I'm excited to share what I've been up to!
I recently picked up the Godot engine since it had caught my eye and I became curious. I've been enjoying my time with it so far. First, I decided to rebuild my AnimeMotion game in Godot and I gotta say, even though the engine requires you to spin up more solutions on your own, it has been very rewarding! I re-created the movement and camera controller in Godot and it was a lot of fun. Then, I stopped around the time that I had to build out the air dash and get started on combat systems š
Now, I'm working on a new project where I'm collaborating with a redditor skilled in 3D modeling and animation. He's from Spain! We're creating a 3D, top-down, fantasy adventure co-op game where you have to work together to succeed. The art style is very similar to Overcooked so far! It's been a blast to be able to cooperate with another creative person. š
I'd definitely recommend Godot. The engine is easy to learn and the documentation is great. It's open-source and very lightweight, smaller than 100Kb!!! Doesn't require a lengthy installation.... Unity š¢
I was able to pick up the scripting language in an afternoon. There's a lively community and I've found that it's a great platform to experiment with. I really, really like the node-based system. It's really flexibile and I'm loving it!
I'm looking forward to finishing this co-op project and seeing what else I can create with Godot. Maybe I'll join a gamejam and write about it? Not sure. But I am sure I'm not alone in enjoying my time with Godot. I see all kinds of posts on Reddit and Youtube talking about the new Godot 4 release that's coming out š¤©.
ā Looking forward to seeing all the cool projects Godot will create in the coming year! Happy nerding everyone! š»